FollowCam using System.Collections; using System.Collections.Generic; using UnityEngine; public class FollowCam : MonoBehaviour { [SerializeField] private Transform targetTr; [SerializeField] [Range(0, 20f)] private float distance = 3f; [SerializeField] [Range(0, 10f)] private float height = 2f; private void LateUpdate() { this.transform.position = this.targetTr.position + -this.targetTr.forward..