AnimationReceiver using System; using System.Collections; using System.Collections.Generic; using UnityEngine; //컴포넌트 속성을 자동추가해줌 [RequireComponent(typeof(Animator))] public class AnimationReceiver : MonoBehaviour { public Action onFinished; public void OnFinished() { Debug.Log("animation finish"); if(this.onFinished != null) { this.onFinished(); } } } Test07Main using System.Collections; using S..