using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class TestJoystickMove : MonoBehaviour { [SerializeField] private VariableJoystick joystick; [SerializeField] private Rigidbody rBody; [SerializeField] private float speed = 3f; [SerializeField] private Button btnAttack; [SerializeField] private GameObject bulletGo; [SerializeField] privat..