1. using System; using System.ComponentModel; namespace HelloWorld { internal class Program { static void Main(string[] args) { string weapon = "Hand Axe"; string supweapon = "Axe"; float damage = 3.2f; String dps = "Damage Per Second"; int mindamage = 2; int maxdamage = 3; float aps = 1.30f; string str = ""; str = String.Format("{0:0.00}", aps); string minmaxdamage = mindamage + "-" + maxdamage..