1.
using System;
using System.ComponentModel;
namespace HelloWorld
{
internal class Program
{
static void Main(string[] args)
{
string weapon = "Hand Axe";
string supweapon = "Axe";
float damage = 3.2f;
String dps = "Damage Per Second";
int mindamage = 2;
int maxdamage = 3;
float aps = 1.30f;
string str = "";
str = String.Format("{0:0.00}", aps);
string minmaxdamage = mindamage + "-" + maxdamage + " Damage";
string sumaps = str + " Attacks per Second";
Console.WriteLine("{0}\n{1}\n\n{2}\n{3}\n\n{4}\n{5}", weapon, supweapon, damage, dps, minmaxdamage, sumaps);
}
}
}
2.
using System;
using System.ComponentModel;
namespace HelloWorld
{
internal class Program
{
static void Main(string[] args)
{
string name = "Lumber Axe";
string supName = "Two-Handed Axe";
float damage = 10.0f;
string dps = "Damage Per Second";
int mindamage = 9;
int maxdamage = 11;
string str = "";
string str2 = "";
float aps = 1.00f;
str2 = String.Format("{0:0.00}", aps);
str = String.Format("{0:0.0}", damage);
string sum = mindamage + "-" + maxdamage + " Damage";
string sumAps = str2 + " Attacks per Second";
Console.WriteLine("{0}\n{1}\n\n{2}\n{3}\n\n{4}\n{5}", name, supName, str, dps, sum, sumAps);
}
}
}
3.
using System;
using System.ComponentModel;
namespace HelloWorld
{
internal class Program
{
static void Main(string[] args)
{
String name = "Star Pauldrons";
String supName = "Shoulders";
int mindamage = 58;
int maxdamage = 68;
String str = mindamage + "-" + maxdamage; ;
String weapon = "Armor";
Console.WriteLine("{0}\n{1}\n\n{2}\n{3}", name, supName, str, weapon);
}
}
}
4.
using System;
using System.ComponentModel;
namespace HelloWorld
{
internal class Program
{
static void Main(string[] args)
{
String name = "Mystery Helm";
String supName = "Helm";
String weapon = "Armor";
Console.WriteLine("{0}\n{1}\n\n{2}", name, supName, weapon);
}
}
}
5.
using System;
using System.ComponentModel;
namespace HelloWorld
{
internal class Program
{
static void Main(string[] args)
{
String name = "Leather Gloves";
String supName = "Gloves";
int mindamage = 14;
int maxdamage = 16;
String weapon = "Armor";
String str = mindamage + "-" + maxdamage;
Console.WriteLine("{0}\n{1}\n\n{2}\n{3}", name, supName, str,weapon);
}
}
}
6.
using System;
using System.ComponentModel;
namespace HelloWorld
{
internal class Program
{
static void Main(string[] args)
{
String name = "Warden Bow";
String supName = "Magic Bow";
float damage = 15.4f;
String dps = "Damage Per Second";
int mindamage = 3;
int maxdamage = 19;
float aps = 1.40f;
String str = "";
str = String.Format("{0:0.00}", aps);
String minmax = mindamage + "-" + maxdamage + " Damage";
String sumAPS = str + " Attacks per Second";
int rmp = 2;
String sumRMP = "+" + rmp + " Random Magic Properties";
String npc = "Blacksmith";
String craft = "Crafted By " + npc + " (Level 1)";
Console.WriteLine("{0}\n{1}\n\n{2}\n{3}\n\n{4}\n{5}\n\n {6}\n\n{7}", name, supName, damage, dps, minmax, sumAPS, sumRMP, craft);
}
}
}
7.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace HelloWorld
{
internal class Program
{
static void Main(string[] args)
{
string name = "Boots";
string supName = "Magic Boots";
int mindamage = 16;
int maxdamage = 18;
string weapon = "Armor";
int rmp = 2;
string craft = "Blacksmith";
string minmax = mindamage + "-" + maxdamage;
string sumRmp = "+" + rmp + " Random Magic Properties";
string sumCraft = "Crafted By: " + craft + " (level 1)";
Console.WriteLine("{0}\n{1}\n\n{2}\n{3}\n\n {4}\n\n{5}", name, supName, minmax, weapon, sumRmp, sumCraft);
}
}
}
8.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace HelloWorld
{
internal class Program
{
static void Main(string[] args)
{
string name = "Amulet";
string supName = "Rare Amulet";
int rmp = 4;
string craft = "Jeweler";
string sumRmp = "+" + rmp + " Random Magic Properties";
string sumCraft = "Crafted By: " + craft + " (level 6)";
Console.WriteLine("{0}\n{1}\n\n {2}\n\n{3}", name, supName, sumRmp, sumCraft);
}
}
}
9.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace HelloWorld
{
internal class Program
{
static void Main(string[] args)
{
string name = "BUCKLER";
string supName = "Shield";
int mindamage = 8;
int maxdamage = 9;
string weapon = "Armor";
float minChanceToBlock = 10.0f;
float maxChanceToBlock = 20.0f;
string strMinChanceToBlock = "";
strMinChanceToBlock = String.Format("{0:0.0}", minChanceToBlock);
string strMaxChanceToBlock = "";
strMaxChanceToBlock = String.Format("{0:0.0}", maxChanceToBlock);
int minBlockAmount = 7;
int maxBlockAmount = 12;
string sumMinMax = mindamage + "-" + maxdamage;
string sumChanceToBlock = "+[" + strMinChanceToBlock + " - " + strMaxChanceToBlock + "]% Chance to Block";
string sumBlockAmount = minBlockAmount + "-" + maxBlockAmount + " Block Amount";
Console.WriteLine("{0}\n{1}\n\n{2}\n{3}\n\n{4}\n{5}", name, supName, sumMinMax, weapon, sumChanceToBlock, sumBlockAmount);
}
}
}
10.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace HelloWorld
{
internal class Program
{
static void Main(string[] args)
{
string name = "Godly Plate of the Whale";
string supName = "Magic Chest Armor";
int mindamage = 87;
int maxdamage = 107;
string weapon = "Armor";
int rmp = 3;
string sumMinMax = mindamage + " - " + maxdamage;
string sumRmp = "+" + rmp + " Random Magic Properties";
Console.WriteLine("{0}\n{1}\n\n{2}\n{3}\n\n {4}", name, supName, sumMinMax, weapon, sumRmp);
}
}
}