float h = Input.GetAxisRaw("Horizontal"); //-1 0 1 Debug.LogFormat("=> {0}", h); using System.Collections; using System.Collections.Generic; using UnityEngine; public class HeroController : MonoBehaviour { private Animator anim; private Rigidbody2D rBody2D; // Start is called before the first frame update void Start() { this.anim = this.GetComponent(); this.rBody2D = this.GetComponent(); } // Up..