cube로 죽은 후에 리스폰하는 걸 만들어봤다. using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class TestRespawn : MonoBehaviour { [SerializeField] private Button btnSuicide; [SerializeField] private GameObject playerGo; [SerializeField] private Slider slider; private bool onRespawn = false; // Start is called before the first frame update void Start() { t..