using Photon.Pun; using System.Collections; using System.Collections.Generic; using UnityEngine; public class GameMain : MonoBehaviour { [SerializeField] private List prefabs; private int cnt = 0; // Start is called before the first frame update void Start() { var pool = PhotonNetwork.PrefabPool as DefaultPool; foreach (GameObject prefab in this.prefabs) { pool.ResourceCache.Add(prefab.name, pre..