11월 02일 (목) using System.Collections; using System.Collections.Generic; using UnityEngine; public class TestCannonBall : MonoBehaviour { [SerializeField] private float cannonSpeed = 3f; [SerializeField] private Rigidbody rb; private void Start() { this.rb.AddRelativeForce(transform.forward * cannonSpeed, ForceMode.Impulse); } private void FixedUpdate() { //this.FireCannonBall(); this.DestroyCann..