using System.Collections; using System.Collections.Generic; using UnityEngine; public class TestPlayer : MonoBehaviour { [SerializeField] private Transform head; [SerializeField] private Transform tposTrans; private Vector3 tpos; private Quaternion trot; [SerializeField] private float damping = 1f; private void Start() { this.MoveForward(); } public void MoveForward() { Ray ray = new Ray(this.he..